Download the DRHA2014 publication which includes ground breaking academic papers and abstracts.


The “book of Abstract” publication for the DRH2014 conference showcase up to-date well-known speakers & series of installations & exhibitions, discussions, dynamic debates, innovative keynotes and experimental performances. and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .

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Science. Art. Life.*

  1. Expanded Life-Writing: Alev Adil 
  2. Digitality and Human Machine: Language and Cognition: Alexandra Anikina
  3. Digital Dance in the Potency of a Biodancee: Natalia Ribeiro, Ana Carolina Frinhani
  4. Subjective Epistemologies: Inconsistent Artefacts in the Redesign of Medical Devices: Teresa Almeida, Gabriella Arrigoni

 Museums archives and creativity*

  1. Engaging Audiences in Museums in a Performance Way: Licia Calvi, Jocelyn Spence
  2. Histories or Memories? The Problem of “Personal” Digital Archives and “Curation” in the Documentation of Creative Practice for Future Scholarship: Dennis Moser
  3. The Cultural Heritage Treadmill: Paul O’Shea and Anthony Durity
  4. Archive acts: designing modes of storytelling with a ‘living archive’: David Carlin
  5. Prototyping and Interdisciplinary Collaboration in Digital Media Design Practice for Museums: Marco Mason

Virtual Journeys*

  1. Spatial Humanities: Moving Beyond the Dot on a Map: Robert Allen, Nick Baron, Laura Carletti, Tim Coughlan, Catherine Davies, Bronac Ferran, Pamella Lach and Angeles Munoz
  2. Spatially-Organized Virtual Narratives of Contested Urban Space: digital methods of mapping the spatial experience of shared heritage: Georgios Artopoulos, Nikolas Bakirtzis and Sorin Hermon
  3. Playing with Perception: Locative Narrative and Sonic Virtual Locations: Emma Whittaker and James Brocklehurst 
  4. After the death of cyberflâneur: Efthymia Kasimati

Noise Annoys*

  1. Chaos Media:Stephen Kennedy
  2. TuneGraph: an online visual tool for exploring melodic similarity : Chris Walshaw
  3. Com-Note: Designing a composer’s notebook for collaborative music composition: David M. Frohlich, Tom Armstrong, Janko Calic, Haiyue Yuan, Simon Desbruslais
  4. Sound and Visual Narratives in a Contemporary World: Frederico Dinis

Mapping on a digital surface*

  1. Earth or World: Google Earth and the Prosthetic Imagination: Lawrence Bird
  2. Potential uses of NFC enabled mobile apps within UK tourist attractions: Seyed Amir Mohsen Jazdarreh, Ed de Quincey, Amir Shadmand and Lachlan Mackinnon
  3. Mapping Moby-Dick in Locast: Pelin Arslan, Federico Casalegno, Wyn Kelley and Amar Boghani
  4. Aesthetic Action: Instagram’s Technogeographies of Resistance: Sarah Jaffray

Digital collections: re-defining the museum space*

  1. Transmedia Experience Design for Audience Engagement: An Experiment with Near Field Communication: Laura Carletti, Catherine Davies
  2. The imaginary in [re] construction through new forms of engagement with masterpieces :Raquel Barros Pinto
  3. Networks of care, or how in the future museums will no longer be the sole caretakers of art: Annet Dekke
  4. Geeks and Gut instincts: Challenges and Preconceptions from Collaborative Research Across the Arts, Design, and Technology. A Case Study Using Mobile Augmented Reality with Art Galleries: Emma Murphy and Paul Coulton

Re- thinking Digital Design*

  1. Developing Taxonomy for Good Design: Objectifying the subjective language of good design: Benny Tan
  2. Generative Design: an interdisciplinary approach to visual communication : Ana Filomena Curralo
  3. Concerning Data: The Importance of Developing New Frameworks for Design: Raoul Rickenberg
  4. Everything looks the same in digital design: Nickie Hirst

Creative Computational Technologies*

  1. Visualization of Complex Data: Olinkha Gustafson-Pearce
  2. Picture Perfect: Computational methods for matching historical photographic records across different collections: Stephen Brown, Simon Coupland and David Croft
  3. Literary Language and Eye Tracking: What Eye Movements Tell Us About How We Read Poetry: Christian Riegel and Katherine Robinson
  4. New Media and Tradicional Cognition Process in Observational Drawing Methodology: The Case of David Hockney’s Visual Experience in iPhone Drawings:Shakil Rahim,Ana Leonor Madeira Rodrigues

Digital Memories and Histories*

  1. Mediating Memory through a Digital Lens: Commemorating Colonialism in France: Isabel Hollis
  2. Cinephiles and Movie-Fans: A Counter-Cartography of Paris Film Culture, 1918—1928: Annie Fee
  3. Digital memories governance: trust beyond transparency: Estefanía Aguilar-Moreno, Alessia Ghezzi, Ângela Guimarães Pereira
  4. Digital Memories: Archiving and Visualising Absent Communities: Matilda Mroz

e-theatre narratives*

  1. “Cut me to pieces”: Shakespeare, fandom, and the fractured narrative: Daisy Abbott
  2. Etheatre Project: Political Participation in Online Theatre: Christina Papagiannouli
  3. Studio for Electronic Theatre – Jumping Into the Abyss of Technology: Fahrudin Salihbegovic
  4. Interactive Theatre Making: An interdisciplinary lens on Maker narratives: Mari Thynne

Embodiment in Communication*

  1. Technological cognitive embodiment and the digital ‘other’: Louise Douse
  2. Digital performance and the materials of planned obsolescence: Daniel Ploeger
  3. Virtual Embodiment: The turbulent relationship between social media and the self: Stacey Pitsillides, Anastasios Maragiannis
  4. ‘Show the world how hot you are and how heavy you get down’: The Digital Desig: n of Pornographic Communication Rebecca Inez Saunders
  5. Interface design model for digital nativeʼs interpersonal affective communication,: Lessa Joana

Human Living Technologies*

  1. Pervasive Live Arts: Performing the Technological Promises of Infinite Connectivity and Gamification: Maria chatzichristodoulou
  2. Collaborative Share Spaces and FutureDigi-bodiments : Ghislaine Boddington
  3. Programming Languages, Software Thinking and Creative Proces: Nick Rothwell
  4. Can Machines Create: Digitised Creativity and the Technology Industries: Gregory Sporton

Creative Immersions*

  1. Design by Spambot; Can Social Interaction Be Successfully Integrated into High End Fashion Design Processes?: Cham Karen, Ibi Andrew
  2. Techno-aesthetics and dance analysis: tools for the critical appreciation of a portable new media dance installation: Paula Varanda
  3. Northern Ireland’s Creative Meshworks: Tracing Ad Hoc Knowledge Exchange: Pip Shea, Miriam Haughton, Michael Alcorn, Karen Fleming
  4. Use of creative tools, technologies, processes and practices in the sectors of Art, Media, and Architecture: State-of the-Art and desired future scenarios:Munir Abbasi, Lampros Stergioulas, Annette Payne, Camille Baker, Carl Smith, Panayiota Vassilopoulou.

Light, Sound, Body: Performing Arts*

  1. The rupture and establishment of chiasmatic space and corporeal spatiality : Sozita Goudouna
  2. Lighting the Lit – Luminosity as protagonist in mediated performance: Natalie Rowland
  3. The Art of Illusion: the magic in performing electronic music: Tychonas Michailidis
  4. Virtualization of the body in dance: Ana Carolina Frinhani, Natalia Ribeiro
  5. Multi-user Interactive audiovisual environments: Ken Byer

Looking Beyond the Screen*

  1. Transient self–portrait: Maria Mencia
  2. Homelessness in the Digital Age through the Lens of the Banopticon Videogame Project : Aikaterini Antonopoulou
  3. ‘Sustaining Lived Practices through Serious Play’: Misha Myers, Nina Sabnani, Anirudha Joshi and Saswat Mahapatra
  4. Death is Interdisciplinary: Digital Death and its Community: Stacey Pitsillides, Selina Ellis Gray, Damien McCallige

Living Digital archives*

  1. Curating Scholarly Conversation: Irish Studies and the Breac Project: John Dillon & Sonia Howell
  2. Case Notes: Turning crowd-sourced information into evidence trails for collection meta data : Marcus Winter, Lyn Pemberton, Susan Lambert and Phil Blume
  3. Designing for Presence in the Living Archive: Laurene Vaughan
  4. Archive Talks To Now: Iris Xinru Long and Cedar Shan Zhou

Design collaboration: intentions and tensions*

  1. ICT&ART Connect: Connecting Art and Technology Communities – Project Outcomes: Camille Baker
  2. Designing with Intention: Interaction Design and the Living Archive Project: Reuben Stanton
  3. Culture Hub: Developing new channels for cross-cultural and multilingual engagement in theatre and performance: Duncan Jamieson and Adela Karsznia
  4. 24 hours of Vine, big data and social performance: Conor McGarrigle

Curating Social media*

  1. Flat Archives: Or Promiscuity Unbound : Adrian Miles
  2. Augmenting Impact with Social Media: Misha Myers, Dane Watkins 
  3. Curation, collage and culture-jamming: networked fan/political counterpublics on Tumblr: Alex Naylor
  4. UTOPIA project 2006-2010: Maria Glyka and Vassilis Vlastaras

Curating spaces*

  1. Domestic living space furnishings and culture identity: Raghda Hareri
  2. Interactive documentary “The East”: audience participation solution: Raivo Kelomees
  3. Structuring online learning collectivitie: Olga Ioannou
  4. Behind the Scenes: Building an Open Access Digital Archival Space through Co-curation and Co-design: Daniel H. Mutibwa

Our life, a Portable Device*

  1. Communicating Technology: interactive design and interdisciplinary collaboration in the digital arts: Elena Papadaki
  2. Interdisciplinary Design – designing for explicit and implicit narratives: Rosamund Davies and Ryan Flynn
  3. Visual Technologies: Reviewing the way we read and behave on the move: Anastasios Maragiannis
  4. Visualising texts: a design practice approach to humanities data: Jacqueline Lorber Kasunic, Kate Sweetapple

 


 

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